Room1 WAR runs in, aggroing all mobs and bringing them into the Center of the room, BLMs use FIRE/FIRA to nuke them down.
Room2 Team1 goes left/south. Team2 goes right/north. TEAM1 - BLM will sleep the single drone to the south. WAR will gather all other mobs and bring them to the center. BLM will use FLARE to nuke them down. (WAR may use Collusion for saftey). KEEP THE SLEPT DRONE ALIVE.
TEAM2 - BLM will sleep one drone as the BRD gathers all other mobs. WHM must keep the BRD alive. Gather all mobs to the center and both BLMs use FLARE to bring all mobs down. KEEP THE SLEPT DRONE ALIVE.
Once both TEAMS have killed all their mobs, they kill their slept drone AT THE SAME TIME.
Room3 All members spawn, WHMs throw up Stoneskin and Regen. WAR will pull everything in the room to the center. BLMs will use FIRE/FIRA to nuke down the mobs. KEEP THE 2 SENTRIES ALIVE. When all mobs are dead, KILL BOTH SENTRIES AT THE SAME TIME.
Room4 Repeat Room3 Directions.
Room5 1 Bard grab the Chest to the East. The other Bard grab the Chest to the South. Everyone else continue West to Room6.
Room6 WHEN APPROACHING THE PRINCESS, YOU MUST BE IN WALK MODE Everyone proceed to follow the northern wall, and go WEST. Gather at the Far west part of the Map (Up the ramp where the portal spawns). WHMs and BRDs will buff. Mages and Bards at the top of the ramp, the Tank is at the bottom of the ramp, just west of the sandtrap.
The Tank will pull the Princess and tank her against the western wall. Immediately as she is pulled, Soliders will spawn and come to her aid. BLMs target the Princess and use FIRE/FIRA to AoE the Soliders. 60 Seconds after the Princess is pulled she will summon her GUARD. The GUARD will restore her HP. Everyone must have their AoEs ready to go when he spawns to bring him down before he does this. When the Soliders and GUARD are not up, BLMs use Thunder/Thundara on the Princess to bring her down before the Marshall. When appropriate damage is delt to the Princess at the start of the fight, she will summon her Marshall to fight along side her. The WAR is responsible for keeping hate on both the Princess and the Marshall. BRDs keep songs up, and attacking the Princess through out the fight. Throwing up AoE Stoneskin can help the WHMs keep everyone alive. Save TP for an AoE when the GUARD is spawned. When the Princess goes down, move on to the Marshall and kill him.
1 Bard grab the Chest that spawns in the middle of the room before entering the vortex.
Room7 If you have killed the Marshall AFTER the Princess you will spawn on the south path of Room7. There are 6 Cactuars and 2 Peistes in this room. Only the 2 Cactuars on the West side of the Map needs to be killed. WAR run in and gather all mobs except these 2 cactuars. BLM Darkseal/Sleepga the 4 Cactuars and 2 Peiste. WAR then gather the last 2 Cactuars pull them away from the slept mobs, and everyone take them out. Process north to Room8.
Room8 Everyone move up the East wall in this room until u come to the Web. WHMs buff and BRDs use songs. BLMs stand about 10 Yalms WEST of the wall. The WAR will pull 2 of the 3 groups in this room, 1 group of Dobblyns and 1 group of Peistes to the Web on the East Wall. BLMs use FLARE to bring them down ASAP (Collusion may help for this pull). After they are dead, move down to the center of the room and Fire/Fira the last 3 Peistes. 1 BRD goto the northern Vortex and grab the CHEST, then return to the southern Vortex with the other party members.
Room9 Upon entering Room9, The other BRD will go south and grab the Chest. WHMs buff the WAR while waiting for the BRDs to return. When everyone is ready, the WAR (Fully Buffed, Swiftsong included) will run through the 3 mobs (PeisteX2 and DobblynX1) allowing for safe passage for the party.
Room10 CHIMERA When entering the room, DO NOT MOVE FORWARD. You will aggro Chimera and die. Get everyone @ Full HP. and AoE Full Buffs. Have the WAR Collusion 1 of the BRDs to gain hate with the pull. The WAR will bring Chimera to the NORTHWEST Part of the map (Between the 2 plants) and tank with his back against the wall. Everyone else will hug the left wall and stand at the 2nd indent.
WHMs should only be using CURE, STONESKIN and REGEN for this fight. Hate is very easily taken from the tank, especially if the Tank is continuesly hit by Breath Attacks (To avoid breath attacks, WAR should have his Auto Target off and run to Chimera's Belly during the Charge). BLMS have Chameleon and Freeze ready to bring down you enmity. BLMs should soft nuke Thunder/Thundara until Chimera is at 75%. Chimera will summon Soliders. BLMs then focus only on eliminating the Solider Spawns (As in the Princess Fight). BRDs should focus on AoE Stoneskin, and pulling Solider Spawns off of the Tank. BRDs can also throw in a Cure or 2 on the tank to help the WHMs if their Hate allows for it.
When all Soliders are dead, 3XBLMs and 1 BRD will move to the center of the Room. Both Bards should use Battle Voice, Ballad on their respective parties at this time. BLMs nuke down Chimera with Thunder/Thundara until its dead.
Kallaks Nightsbane Admin replied
698 weeks ago